We are very proud to announce that 40,000,000 frames have been rendered on SheepIt Renderfarm!
It's a bit of a cliché to say that I'm always amazed by the response of the Blender community but it's really true.
You are more and more to join the SheepIt community, thanks to you, renderers, who made this possible! 40 million frames is an incredible number, it's 385 years of computing time!
When the service went public 5 years ago it took us 1 full year to do 200,000 frames. Now, it's what we do in 2 days!!
Everyone who is involved in SheepIt is doing it on their spare time, so events like this are really heartwarming.
For the stats lover here are some:
* 40,259,850 rendered frames
* 385years 241days of cumulated render time
* 93,800 projects created
* 681,000 user sessions created
We are always curious of who are the people who share their machines, here a snippet of stats since last June.
We are growing as a community, there have been a lot more registrations recently:
We are a victim of our success, the last big event was the 30 million frames and that was only 6 months ago, which means that we didn't have time to release any major features that we are working on. Instead, most of the changes have been made to improve user experience on the website, usually bugfixes; the most noticeable was support of timezone to display all dates in your local timezone.
The main area of work was on detecting "bad frames". For example, on 32bit linux sometimes the frames generated are brighter than other architectures.
The "default cube frame" detection also have been improved, it should happen much less often.
The next features we are working on are:
* support of AMD gpu, with the next Blender 2.79, there will be no difference between Nvidia and AMD gpu output so it will be possible to support both.
* support of cloud storage. The goal is to support Dropbox and Google Drive to store rendered frame.
Let us know if you are interested in beta testing those feature.
If you want to get involve and you have some bandwidth available on a server, please contact us, bandwidth usage is the number one issue we have right now.
Everyone who has their machine connected is the reason why we are motivated to keep working on Sheepit.
If you can't share your machine, you can also help keep the project alive by donating.
We would also like to thank Wayne Johnson from Hey Bear Productions who agreed to share his frame, his youtube channel is really nice: Hey Bear's youtube channel.
Happy Sheepmess!December 1st, 2024
Blender 4.3 is available!November 19th, 2024
Blender 4.2 is available!July 18th, 2024
Happy solstice!June 21st, 2024
Blender 4.1 is available!March 26th, 2024
Increase project sizeMarch 26th, 2024
Happy Sheepmess!December 1st, 2023
Blender 4.0 is available!November 14th, 2023
Goodies storeOctober 31st, 2023
Blender conference 2023October 26th, 2023
Community highlightJuly 30th, 2023
Blender 3.6 is available!June 27th, 2023
Split of CPU and GPU ratingMay 27th, 2023
Blender 3.5 is available!March 30th, 2023
SheepIt in 2023January 13th, 2023
Blender 3.4 is available!December 7th, 2022
Happy Sheepmess!November 29th, 2022
Blender conference 2022 eventOctober 26th, 2022
Blender 3.3 is available!September 9th, 2022
Support for Multilayer EXRSeptember 6th, 2022
500,000 Projects Rendered - Event resultsJuly 12th, 2022
500,000 Projects Rendered - Free Render Week CelebrationJuly 1st, 2022
Blender 3.2 is available!June 9th, 2022
Blender 3.1 is available!March 9th, 2022
User Feedback - Client featuresMarch 7th, 2022
200 million rendered frames!January 24th, 2022
Blender 3.0 is available!December 4th, 2021
Increase of allowed render timeJune 27th, 2021
Blender 2.93 is available!June 2nd, 2021
Blender 2.92 is available!February 26th, 2021
Blender 2.91 is available!November 26th, 2020
150 million rendered frames!November 15th, 2020
Help wanted!October 8th, 2020
Blender 2.90 available!September 1st, 2020
Blender 2.83 available!June 3rd, 2020
SheepIt network improvementsMay 1st, 2020
Blender 2.82 available!February 14th, 2020
Blender 2.81 available!November 23rd, 2019
Blender Conf rewards!October 23rd, 2019
You can support us on PatreonAugust 22nd, 2019
Blender 2.80 available!July 30th, 2019
100 million rendered frames!June 20th, 2019
Data lossJanuary 21st, 2019
Blender 2.80 beta available!December 26th, 2018
80 million rendered frames!October 27th, 2018
Filmic blender support!August 17th, 2018
Call for testing AMD gpuAugust 8th, 2018
70 million rendered frames!July 18th, 2018
60 million rendered frames!March 29th, 2018
50 million rendered frames!December 3rd, 2017
Blender Conf rewards!October 24th, 2017
Blender 2.79 available!September 12th, 2017
30 million rendered frames!April 26th, 2017
Filmic blender support!February 23rd, 2017
20 million rendered frames!December 12th, 2016
Blender 2.78 available!September 29th, 2016
New website!September 5th, 2016
Blender 2.77a available!March 23rd, 2016
10 millions rendered frames!March 8th, 2016
100 years of rendering!January 7th, 2016
Blender 2.76 available!October 13th, 2015
5 millions rendered frames!July 5th, 2015
Blender 2.75 available!July 2nd, 2015
4 millions rendered frames!May 14th, 2015
Blender 2.74 available!April 1st, 2015
3 millions rendered frames!March 3rd, 2015
Blender 2.73a available!January 10th, 2015
Client source code goes free!November 20th, 2014
2 millions rendered frames!October 30th, 2014
Blender 2.72b available!October 6th, 2014
Blender 2.71 available!June 26th, 2014
1 million rendered frames!May 11th, 2014
Blender 2.70a available!March 21st, 2014
500,000 rendered frames!February 6th, 2014
200,000 rendered frames!November 12th, 2013
Blender 2.69 available!October 31st, 2013
Support of single frameSeptember 17th, 2013
Blender 2.68a available!July 24th, 2013
GPU supportedMay 27th, 2013
Cumulated render time record broken!May 9th, 2013
Blender 2.67 available!May 7th, 2013
Blender 2.66a available!May 6th, 2013
Blender 2.65 available!December 10th, 2012