Happy new year!
Let's hope you are still holding up your new year's resolution ;)
We are holding ours, in giving you the best time on SheepIt!
Speaking of which, the Christmas event went very well thanks to all of you. We had more people participating in the event than expected and managed to peak at over 700 claims per day!
Once you are done clapping, let us take a look back at 2022 and the many changes SheepIt had that might not be known by everyone to keep everything operating smoothly, like the 134 GitLab commits for the client and a little of 532 commits for the servers!
In case you are wondering why the server section had so many commits and changes then let me tell you that it's not only for optimizations and performance but also because we moved our main server from Germany to the USA with a much more performant server since our old one could barely crunch through 3000 frames per hour and the new one can handle 8000 frames per hour without any sweat and we don't even know the upper limit of it yet and that's allthanks to the help of Shareandmakeaware a non-profit that helped us out with not only their servers but in many ways too, including a lot of their time to make it possible for SheepIt to handle the massive growth of users, projects, and frames where last year we peaked at 90 simultaneous projects in December and 280,000 frames per day in July with an average of 160,000 fpd, so make sure to check them out and support them with some donations which are even tax deductible in the USA!
And if you happen to have a server in the Pacific/Asia area for us then please let us know!
We also had many other changes and newly added features that you might have already used like the support for EXR and the advent calendar. For Mac’s we have developed a special DMG client but we are currently not able to give support for the Apple M1 because we do not have a device to test, debug and run code on, if you could support or donate us a M1 device to work with then please contact us.
Up until January SheepIt was still using CUDA as a backend, even though Optix had already been introduced back in 2019. Optix is an extension of CUDA that allows for the effective use of modern hardware like for hardware-accelerated raytracing.
We have been monitoring the composition of devices on the farm and feel confident by now that enough machines can use Optix. So in January of this year, we flicked the switch. This brought a significant boost in render power to many Nvidia GPUs:
Looking at the future in 2023 and we already got some changes lined up like dropping the support for Blender 2.8 and AMD GPU’s, one is getting retired and the other is not worth our time since we only have 10 or fewer AMD GPU’s connected at a time and therefore not worth the time for code maintenance.
And finally, some official Sheepit merch is planned and many other things to improve your experience, if you would like to help us with that then please take some time to fill out the survey: https://forms.gle/gdbxenVDLSDR3DcX9
Thanks for all your support so far and we wish you a great 2023!
Update January 23rd: AMD HIP gpu card has been dropped.
Happy Sheepmess!December 1st, 2024
Blender 4.3 is available!November 19th, 2024
Blender 4.2 is available!July 18th, 2024
Happy solstice!June 21st, 2024
Blender 4.1 is available!March 26th, 2024
Increase project sizeMarch 26th, 2024
Happy Sheepmess!December 1st, 2023
Blender 4.0 is available!November 14th, 2023
Goodies storeOctober 31st, 2023
Blender conference 2023October 26th, 2023
Community highlightJuly 30th, 2023
Blender 3.6 is available!June 27th, 2023
Split of CPU and GPU ratingMay 27th, 2023
Blender 3.5 is available!March 30th, 2023
Blender 3.4 is available!December 7th, 2022
Happy Sheepmess!November 29th, 2022
Blender conference 2022 eventOctober 26th, 2022
Blender 3.3 is available!September 9th, 2022
Support for Multilayer EXRSeptember 6th, 2022
500,000 Projects Rendered - Event resultsJuly 12th, 2022
500,000 Projects Rendered - Free Render Week CelebrationJuly 1st, 2022
Blender 3.2 is available!June 9th, 2022
Blender 3.1 is available!March 9th, 2022
User Feedback - Client featuresMarch 7th, 2022
200 million rendered frames!January 24th, 2022
Blender 3.0 is available!December 4th, 2021
Increase of allowed render timeJune 27th, 2021
Blender 2.93 is available!June 2nd, 2021
Blender 2.92 is available!February 26th, 2021
Blender 2.91 is available!November 26th, 2020
150 million rendered frames!November 15th, 2020
Help wanted!October 8th, 2020
Blender 2.90 available!September 1st, 2020
Blender 2.83 available!June 3rd, 2020
SheepIt network improvementsMay 1st, 2020
Blender 2.82 available!February 14th, 2020
Blender 2.81 available!November 23rd, 2019
Blender Conf rewards!October 23rd, 2019
You can support us on PatreonAugust 22nd, 2019
Blender 2.80 available!July 30th, 2019
100 million rendered frames!June 20th, 2019
Data lossJanuary 21st, 2019
Blender 2.80 beta available!December 26th, 2018
80 million rendered frames!October 27th, 2018
Filmic blender support!August 17th, 2018
Call for testing AMD gpuAugust 8th, 2018
70 million rendered frames!July 18th, 2018
60 million rendered frames!March 29th, 2018
50 million rendered frames!December 3rd, 2017
Blender Conf rewards!October 24th, 2017
Blender 2.79 available!September 12th, 2017
40 million rendered frames!August 8th, 2017
30 million rendered frames!April 26th, 2017
Filmic blender support!February 23rd, 2017
20 million rendered frames!December 12th, 2016
Blender 2.78 available!September 29th, 2016
New website!September 5th, 2016
Blender 2.77a available!March 23rd, 2016
10 millions rendered frames!March 8th, 2016
100 years of rendering!January 7th, 2016
Blender 2.76 available!October 13th, 2015
5 millions rendered frames!July 5th, 2015
Blender 2.75 available!July 2nd, 2015
4 millions rendered frames!May 14th, 2015
Blender 2.74 available!April 1st, 2015
3 millions rendered frames!March 3rd, 2015
Blender 2.73a available!January 10th, 2015
Client source code goes free!November 20th, 2014
2 millions rendered frames!October 30th, 2014
Blender 2.72b available!October 6th, 2014
Blender 2.71 available!June 26th, 2014
1 million rendered frames!May 11th, 2014
Blender 2.70a available!March 21st, 2014
500,000 rendered frames!February 6th, 2014
200,000 rendered frames!November 12th, 2013
Blender 2.69 available!October 31st, 2013
Support of single frameSeptember 17th, 2013
Blender 2.68a available!July 24th, 2013
GPU supportedMay 27th, 2013
Cumulated render time record broken!May 9th, 2013
Blender 2.67 available!May 7th, 2013
Blender 2.66a available!May 6th, 2013
Blender 2.65 available!December 10th, 2012